When I ran NRfaW, I had my players RP up until they choose between this and Protect the Engineeers. Then I told them, if they want, we can run the mission that they're not doing &quot;for real&quot; as a &quot;simulation&quot;. I deliberately went easy on them and told them they can back up and undo things at will. I allowed them to redo as much of their mech builds as they wanted when we were halfway through the combat and had to break for the day. They could redo their builds again after the combat was over, before they went out for a &quot;real&quot; mission. They took advantage of all of this and felt much better about their first &quot;real&quot; combat after running Trapdoor Spider as a tutorial.

PCs deploy in the northwest corner. I had a little trouble keeping the PCs within line-of-sight of Venom, who started on the east side of the map. You might want to change some of the hills and boulders to forests in order to open up the map a little more.

I accidentally made this map using hexes in the wrong orientation. 
