PCs deploy in the south central part of the map. Solid dark grey hexes are impassable floor-to-ceiling pillars.

This was intended to be a fun fight, not a difficult fight. The PCs get a full repair right afterwards (although they don't know that), so damage isn't really meaningful, and it would feel awful for one of them to lose their mech completely on the first combat after a full repair.

After the worms' initial burrowed charges out of cover, the map layout was pretty meaningless. Other than the one PC with a Metalmark, the PCs' lance was not mobile enough to take advantage of any of the terrain. It wouldn't matter much if they did, since the worms do most of their damage in melee and that negates cover.
