PCs deploy on the left side of the map and have a turn to start walking before enemies appear. Enemies start behind the solid black pillars on the right side of the map. Dark grey areas are open to space. For example, it's allowed for PCs to walk to the top hallway closest to where they start out, then jump from there, to the middle hallway, to the large area on the right side of the map. PCs may cut additional holes in the space station by dealing 10 points of damage to a single hex (attacks automatically hit).

On round 3 when the floor blows out, switch from the "a" map to the "b" map.

After the explosion, I allowed players without EVA systems to walk on the walls if they want to avoid being Slowed due to floating through space.
